Sekiro: Shadows Die Twice is hard – unforgivably hard. If you stand among the countless players who’ve given up in the face of Sekiro’s inherent difficulty, then a new easy mod may be just what the doctor ordered.
Among the tweaks, protagonist Sekiro sees a boost to his attack power and posture gauge alongside buffing of defensive stats in the face of enemy attacks. The changes don’t stop there, as the mod removes the all-too pesky terror mechanic, grants an infinite supply of spirit emblems, eliminates fall damage, and removes the time-limit on the Puppeteer Ninjustsu backstab death-blow skill.
For anyone who’s managed to beat Sekiro, this list of changes removes much of what makes the game fun and dilutes it to the point of most other middling triple-A action-adventure games.
It’s a terrible idea for anyone who wants to experience the game as it was meant to be and gives lazy players the ultimate cop-out.
Easy Mod Pillages & Dilutes Sekiro
For those that are struggling, an easy mod may seem like a welcome boon, but it detracts so much from the core tenet of gratification that experiencing Sekiro through its watered-down lens spoils the game. Boss fights become negligible speed bumps, and much of the palpable thrill of these encounters evaporates.
The infinite Spirit Emblem facet is particularly problematic. Spirit Emblems are a precious commodity. Strategies are developed based on this limited supply of what is effectively ammunition for Prosthetic tools. Without a clear cap on their usage, the player can unleash a barrage of attacks free of consequences,