For game players, the non-homogeneous rarity is the most exciting and attractive part of a game. Just as a really good banquet must have a side dish as well. A good game is bound to be a new game which is full of challenges and unknown situations. Therefore, those easy and boring games will affect gaming players experience and will also reduce the game’s life cycle.
In 2017, an Ethereum game called “Encryption Cat” was born. This popular game once caused the congestion of Ethereum. The highest price of a crypto cat even reached 100 million RMB. Encrypted cats are so fascinating that players are eager to spend huge sums of money, which is the credit of ERC-721 behind them.
The indivisible, non-homogeneous interactive flow specification defined by ERC-721 gives each encrypted cat a uniqueness in the blockchain, which makes the original simple code have a “collection value” story. However, game developers in the entire blockchain industry have also fallen into a misunderstanding. Developers have put all the focus of game development on “how to change the skin for rare equipment.” However, as everyone knows, if the game only has “rare equipment”, the player will not have to pay for the ticket.
In the game ecology, if every player has got the same level of good luck then it will be completely boring actually.
The abuse of ERC-721 has become a strange phenomenon in the industry for a long time. However, many developers do not have the experience of the overall architecture of the game, let alone the numerical planning, balance design, and inflation prevention and control and consumption mechanism design the game.
That is to say, after the encryption cat became popular,